The Last of Us: Part 1 - Outskirts

These are a collection of shots from the level Outskirts from The Last of Us: Part 1. I worked as the primary texture artist on museum level chunks along with David Budlong as model artist, and Steve Cummings on lighting. Special thanks to Jeremy Huxley and Jonathan Benainous who were the original texture artists for the level. Various textures/shaders they stood up during the beginning stages are still present throughout the level.
-Environment Art: David Budlong
-Environment Texture: Josh Evans, Jeremy Huxley, Jonathan Benainous
-Level Lighting artist: Steve Cummings
-Cinematic Lighting: Leandro Amaral
-Wide Artist: Ryan Burke
-FX: Ethan Webb
-Scripting: Adrian Martinez, Brent Barrett
-Foreground: Christophe Desse(Enviro)/Michel Hatfield(Cutscene/IGC Props, Weapons, Collectibles)
Lastly, a big thanks to tech art and programming for their imperative work wrangling us artists in, and keeping things running so smoothly. We couldn't ship these types of games without your dedication and knowledge.
-QA: Scott Mattes
-Visibility: Ashleigh Dale
-Production: Mariah Morris, Zach Gonzalez