These are a collection of shots from the level Real Lab from The Last of Us: Part 1. I worked as the primary texture artist on the last level chunk as well as the highway scene in the cinematic prior and the outro cinematic. Working along with me was David Budlong as model artist, as well as Brandon McDonald and Leandro Amaral on lighting.
-Environment Art: David Budlong
-Environment Texture: Josh Evans
- Additional Artist: Matthew Johns + Alex Rivera: Hero Durango vehicle
-Level Lighting artist: Brandon McDonald, Leandro Amaral (prior cinematic)
-Cinematic Lighting: Leandro Amaral (end-no-cure-1/2/3), Huan Tran (end-game-outro)
-FX: Taylor Duval
-Scripting: Ellie Helbling
-Foreground: Christophe Desse(Enviro)/Michel Hatfield(Cutscene/IGC Props, Weapons, Collectibles)
Lastly, a big thanks to tech art and programming for their imperative work wrangling us artists in, and keeping things running so smoothly. We couldn't ship these types of games without your dedication and knowledge.
-QA: Scott Mattes
-Visibility: Ashleigh Dale
-Production: Mariah Morris, Zach Gonzalez