The Last of Us: Part I - Tommy's Dam

These are a collection of shots from the level Tommy’s Dam from The Last of Us: Part 1. More specifically, the roads after the main Tommy’s Dam level. I worked as the primary texture artist on these road level chunks along with David Budlong as model artist, and Val Sinlao on lighting. Special thanks to Jon Schmidt for getting a base texture pass on all of the road chunks while I was onboarding. Also, a huge thanks to Jared Sobotta who provided texture art support during the polish phase of the project.
-Environment Art: David Budlong
-Environment Texture: Josh Evans, Jon Schmidt, Jared Sobotta
-Level Lighting artist: Val Sinlao
-Cinematic Lighting: Jeffrey Lee, Haley Jones, Quentin Frost
-Additional Environment Art: Anthony Vacarro
-FX: Taylor Duval
-Scripting: Phong Trinh, Andrew Frost
A very special thanks to our awesome foreground team for all the bumpables, destruction, and much more!
Lastly, a big thanks to tech art and programming for their imperative work wrangling us artists in, and keeping things running so smoothly. We couldn't ship these types of games without your dedication and knowledge.
-QA: Richard Cottrell
-Visibility: Ashleigh Dale
-Production: Mariah Morris, Zach Gonzalez